Price: $9.99 Publisher: EA Mobile Buy now on It wasn’t long ago I heard that NFS: Shift would be coming to the iPhone. Ever since, I have looked forward to seeing the type of adaptation it would get from EA Mobile. The console game is universally adored and I went into this review hoping for the same, almost expecting to be disappointed. Especially since EA Mobile’s track record has been mediocre at best. So what did I find? The game has quite a bit of content. 20 cars, 18 tracks set in 4 different locations. All of the locations look different and all of the cars look great. A definite plus. I started out using a Mazda and stepped up to a Porsche and could definitely tell a difference in engine sound, handling, etc. It’s nice to see that kind of attention to detail on the iPhone. The sound is nice because not only do the cars sound great but you can also use your own iPhone playlist while playing the game. It certainly was nice when I realized I didn’t have to listen to the crappy default rap/ alternative music EA included in the game. Props to ea mobile for including this ability that sorely needed across the iPhone gaming landscape. The controls are pretty decent, although in one game mode in particular they can become a problem. In drift mode you are trying to rack up as many points as possible, not from racing competitors but from sliding around the track as much as possible. It makes for fun gaming on a console but on the iPhone, it’s extremely difficult to get the tilt based controls at the right angle to drift for any length of time. Fortunately after failing the first 10 times, I realize there was an Read More