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by on 07. Feb, 2012 in If you didn’t find enough reasons to download Where To? in the past, then the guys at FutureTap just gave you five good reasons why this is a must have app. According to their website ”Where To? allows to easily find the closest and best rated restaurants, shops and services. With 700+ categories, 2,400+ brands and 10 languages, users are empowered to find all they need, everywhere on the world, in their own language. With its slick, intuitive user interface including a top-notch Augmented Reality view Where To? won several awards and was recently named App of the Week by Apple and featured in iTunes Rewind among the best navigation apps in 2011.” Where To? 4.1 adds integration with navigation apps Sygic, Waze, Navfree, Navmii and the Germany based Navigon Urban, in addition to the already available Navigon MobileNavigator, TomTom, MotionX GPS drive and Maps app. Supporting a total of 9 of the top navigation apps Where To? users can use their favorite app to get turn-by-turn directions to any place found using Where To?. Whats new: - New app version: Where To? 4.1 - Local Search for the iPhone - Finds 700+ categories, 2,400+ brands in 10 languages - Exhibits locations on a map, in list format or using Augmented Reality - NEW: Supports 5 more Navigation Apps: Sygic, Waze, Navfree, Navmii, Navigon Urban - NEW: Multiple images, some of them zoomable to full size; videos (select places) - NEW: More reviews displayed - NEW: Built-in homepage viewer can be used in landscape mode - NEW: National and State Parks added (USA, Canada, UK, Australia) The updated app can be downloaded from the App Store now! Read More
Posted Tue, 07 Feb 2012 13:42:36 UTC +00:00
by on 02. Feb, 2012 in If you love logic puzzles then this is just the game for you. GraviMaze the first game developed by hart[dev] has everything you would expect from an amazing App. “Challenge your mind with GraviMaze, a gravity-based 2d puzzle game for the iPhone that will turn your brain upside-down. Bend gravity to your will to collect the treasures of long forgotten mayan temples, but beware of the cunning traps that guard them!” We were lucky enough to get to trial the game before it was released on the App Store, and after a week of twisting and turning, we can only conclude that this is one addictive game. Unlike other games you don’t actually turn your iDevice, instead you swipe your fingers on the screen to control the world. Pretty much the whole purpose of the game is to get the block from point A to point B. As the levels become more complex so does the steps you need to go through in order to beat the levels. What makes GraviMaze great is the currently new types of levels that help the gameplay from becoming boring, which sometimes tends to happen with logic puzzles, where the levels end up being repetitive after a few stages. You can check out the trailer below, GraviMaze can be purchased for an introductory price of $0.99 from the App Store. Read More
Posted Thu, 02 Feb 2012 13:38:18 UTC +00:00

Localscope

| $0.99 | Cynapse
by on 21. Dec, 2011 in A few days ago we posted about Apple naming LocalScope as the top Navigation App currently available on the App Store, today we can report that LocalScope has been updated to v2 and is now available in the App Store. This update brings several new features and enhancements to the app that will make it even more useful. LocalScope now integrates with Facebook places, Instagram, Flickr, Panoramio, Picasa and Youtube. According to Cynapse the company has completely rewritten the App in order to ensure that it still runs fast and smooth, as they state on their blog “the technical challenge with v2 has been that while we increased the features in Localscope by more than 2 times of v1, we strived to make it faster, snappier and more intuitive than the first version.” Here is a list of some of the changes in this version of LocalScope, the full list can be found here. You can download LocalScope for iPhone, iPod touch, and iPad for $1.99 or update it from the App Store for free Read More
Posted Wed, 21 Dec 2011 08:23:55 UTC +00:00

Companions

| FREE | Smuttlewerk Interactive
by on 24. Nov, 2011 in We compiled a few lists from our sister site Inspired Mag, from themacURL & TouchArcade so you don’t have to roam the web for the best Black Friday coupons, codes and discounts. Check out the mega-roundup and leave us more suggestions in the comments and we’ll update the post. Name Mail (will not be published) (Required) Website Read More
Posted Thu, 24 Nov 2011 20:13:09 UTC +00:00

360 Panorama

| $2.99 | Occipital
by on 16. Aug, 2011 in Lets face it, 80% of the apps out there are garbage. They either don’t solve a problem well, they were poorly built, or just don’t work at all. These apps deserve bad public ratings and don’t belong anywhere on the app store charts. Then there’s the other 20% that are backed by passionate designers and developers changing how we interact with technology. People like Mobile Orchard readers These apps deserve recognition. Even great apps get negative feedback, and that’s OK. Feedback is a great thing when we can learn and improve from it. What’s broken is that when someone leaves a negative review in the app store, it scars your app for life, you can’t respond to it, and you can’t learn more about the problem in order to fix it quickly. Most of the developers I know building great apps tell me how app users are so quick to make a harsh review without much use or thought. I can only imagine how frustrating this is to deal with if you’ve put a lot of time and effort into creating something useful. This is human nature though. When we’re frustrated with something, we want to vent, and in the heat of the moment we usually say things we don’t mean and without much forethought. As an app developer you want feedback (especially heated negative feedback) to come directly to you and never find it’s way into the app store. When the feedback comes to you instead of the app store, you control your destiny: It’s a win/win. One of my personal favorite apps for taking and sharing panoramas, 360 Panorama by Occipital, does a really good job at keeping negative feedback out of the app store while helping disgruntled customers. They have two buttons, Read More
Other apps in this post: Diptic
Posted Tue, 16 Aug 2011 21:27:47 UTC +00:00

MiBinaryClock

| $0.99 | Home School Dev
by on 28. Mar, 2011 in Hello, and welcome to another iOS Development tutorial. Today we are going to learn about UIPickerViews and how to switch viewcontrollers (I’ll explain what that is later). I’ll start off by explaining that picker views work fairly the same way as table views, so if you did the last tutorial then you should have no problem understanding this one. In the last tutorial I took a poll about whether we should use Xcode 4 or Xcode 3 in the tutorials and it looks like Xcode 4 won by a long shot. So, we will be using Xcode 4 in our tutorials from now on. I will try to explain where things are in Xcode 4 and how things work, but be patient, as I am learning as well. If you are not a part of the iPhone developer program, you download Xcode 4 from the Mac App Store for $5. By now you should have downloaded Xcode 4 and installed it. Lets get to the tutorial. 1. Create a new view-based project name “Picker” As you can see Xcode 4 is completely redesigned. Everything is now in one window, rather the multiple windows that was in Xcode 3. For example, in the interface builder application you had four different windows just to build your view. In Xcode 4 everything is in one window and is much easier to build your views and write your code. We will explore more of Xcode 4 later, but for now that will do. 2. Go to the header file (PickerViewController.h) and lets create come new actions and IBOutlets. In the header file, type: IBOutlet UIPickerView *pickerView; NSArray *pickerViewArray; @property (nonatomic, retain) NSArray *pickerViewArray; -(IBAction)selectedRow; Since we are going to be using a picker view in our application our viewcontroller Read More
Posted Mon, 28 Mar 2011 17:00:52 UTC +00:00

FaceTheDay for iPad

| $2.99 | Petra Systems Limited
...for iPad is an app that allows you to brings all of your Facebook calendar events to one convenient spot and make reminders with an integrated todo list so that you will never forget another important event again. This app allows you to create Facebook events that can be private and just f... Read More
Posted Sun, 27 Mar 2011 02:51:40 UTC +00:00

MiBinaryClock

| $0.99 | Home School Dev
by on 14. Mar, 2011 in Hello again, today we will learn about UITableViews and NSArrays, but before we start I need everyone who reads these tutorials to vote on the poll below, since it will determine how the next tutorials will be presented. Since Apple released the new version of Xcode (Xcode 4) I need to know whether we should use Xcode 4 or Xcode 3 for the tutorials. Xcode 4 does cost $5, but I think it’s well worth the price (in my opinion). You can find Xcode 4 in the Mac App Store. If you don’t vote you will have no room to complain about which one was chosen. But for today we will just use Xcode 3. Lets get started. A table view is an object that display information by sections and cells in a scrollable window. Here are some examples of table views: So what is a table view exactly? Before I explain that, I must explain what an array is. An array is an object that holds other objects in a certain order. For example an array could be 10 NSStrings in a certain order or no order at all. Essentially, it’s a box to hold objects. Does that make sense?  It’s an easy concept. So, lets get back to table views. A tableview is essentially a visual object of an NSArray. In a table view, you can see the objects that were stored in the array and take an action upon that data that is presented. For example, in the iPod app you would tap a table view cell (a cell is a single row of data in the table) and it would start playing whatever you tapped on. Obviously there is more complexity to both of these objects, but for now, that’s good. Read More
Posted Mon, 14 Mar 2011 21:00:59 UTC +00:00
by on 11. Mar, 2011 in Today we are giving away five promo codes for the app ‘The History of Jazz‘ from 955 Dreams. This app is selling like mad, which is impressive since it is priced at $9.99. The History of Jazz offers a stunningly beautiful visual and interactive walk through the musical genre. It is full of pictures, videos, and sound clips, and brings jazz fans a lot more than would ever be possible with a book. This app is about experiencing the music and a must own for all jazz fans. Need more convincing? Just check out this gorgeous screenshot: For a chance at a promo code for ‘The History of Jazz’ please leave a comment telling us why you would like to win. Winners will be chosen next week. Good Luck! Read More
Posted Fri, 11 Mar 2011 14:00:08 UTC +00:00

MiBinaryClock

| $0.99 | Home School Dev
by on 14. Feb, 2011 in To get started with iPhone development you will first need to learn some things… Firstly, some history is always useful when learning something new. iPhone apps are written in a computer programming language called Objective-C which was originally created by a company called NeXTSTEP. Apple soon purchased Objective-C and used it to develop their operating systems. Objective-C is used on many different platforms today, like, iOS and Mac OS X. That’s enough history for now, we’re not in high school and it’s not incredibly important to this series of tutorials. I’m writing this series of tutorials assuming that you have no experience with computer programming so there are really no prerequisites to this series, other than knowing how to run a computer with general competency. Step 1: You are going to need a few things before you can get started developing apps for the iPhone, iPad, or any iOS device 1. Intel based Mac 2. xCode Obviously you must have a Mac to continue to step 2, so if you have a Mac follow the these instructions to get started with xCode. Step 2: Lets download xCode so we can start making our apps. 1. Go to the iOS dev center on Apple’s website 2. Now you’re going to want to signup by clicking the register link. Follow the instructions on the screen until you are completely registered, then proceed to the next step. 3. Once you are registered go back to the iOS dev center page and login. 4. As soon as you login you should see a page that looks like this: You can instantly see that Apple has tons of documentation, sample code, and tutorials, all at your finger tips. You can explore around here if you want to, but right now Read More
Posted Mon, 14 Feb 2011 18:00:00 UTC +00:00