...been keeping close tabs on Bumpy Road [$2.99] developer Simogo's upcoming rhythm-based stealth puzzler Beat Sneak Bandit since they originally teased it last October. We've even had some extensive hands-on time with a limited preview version of the game, and that's just served to make us even m... Read More
...announced an iOS version of the latest console release of their massively popular Battlefield franchise way back in August of last year. Since then, we've gone hands on with early preview versions of the game this past October and again the following month. At both events the game felt extremely e... Read More
I have no shame whatsoever in telling you that I was literally obsessed with when it came out in 1993. The mystical adventure that dared me to tumble into an unknown world and explore beautiful oversized tomes to unlock its secrets had everything that I wanted from a game at the time. It gave me a solo adventure, puzzles that were hard as hell to solve, and atmosphere for miles. I just might have played Myst (and all the clones of it) a rather embarrassing number of times. So, it was really kind of a given that I was going to be thrilled to see The Lost City [99¢], which at a glance seemed to be aimed like a notched arrow at the heart of the Myst-era adventure game lover. Of course, anyone who was with me on the long ride through the adventure clones that Myst spawned knows that there were a handful of decent ones, but mostly many, many bad ones. I'm quite pleased to report that this is not the case with The Lost City. Far from it, in fact. While the storyline behind the game is not quite as fleshed out as that of Atrus and his wayward sons, Fire Maple Games really nailed it in terms of atmosphere. But even more importantly, they got it right with the puzzles – and added a few extra things that Myst itself could have really benefitted from back in the day. Navigating your way through The Lost City is as simple and pleasant as can be: the touch of a fingertip navigates you through the hidden city your grandmother promised you really did exist (apparently, she wasn't kidding). Your inventory is neatly tucked into a small briefcase in the bottom left corner of the screen, and touching it pops up Read More
Fly With Me [99¢] from Electronic Arts may resemble a cute kids game about a flying bird, but it's not actually as simplistic as it seems. You tap the screen to make the little bird fly and try to collect three stars and reach the birdhouse at the end of the level. This may sound easy, but the catch is you have a limited number of wing-flaps available. Each time you tap the screen to flap your wings, your flap-meter decreases slightly. Once that meter is depleted, you'll literally fall out of the sky with an amusing animation as you splat into the ground. So, you quickly learn to be more conservative with your flaps, and glide whenever possible. NOT flapping is a key part of this game. Your flap-meter must also be replenished by eating bees, otherwise you won't have enough flaps to reach the end. At the top of the screen is a progress bar. This shows your position within the level, but also marks the location of three stars so you know when to watch out for them. These stars are used to unlock chapters. There's also one golden gear to collect per level. One you've found 45 golden gears a more powerful metallic robot bird is unlocked, or you can just buy it right away as an in-app purchase. There's three chapters to play (fields, trees and tropical), offering 45 levels in total. You can play using four different birds, but first they'll need to be unlocked. There's also three challenge modes (one per chapter) which are unlocked once you gain enough stars. The challenge levels involve trying to fly as far as possible, and your score in that mode is measured in distance (meters). Each level contains good winds to ride and bad brown air to Read More
Last week we talked about the massive update to last summer's quirky platformer Bean's Quest [99¢/Lite] that added a ton of brand new levels and fleshed out the storyline with appropriate intro and ending sequences. Basically, Bean's Quest was originally an incredibly short game, featuring just 8 levels. That was the chief complaint in our original review, though we did enjoy the game a lot while it lasted. In about 6 months time, Bean's Quest has expanded to 50 levels and is finally the full and complete game it was always intended to be. For today only, you can grab the full version of Bean's Quest for just 99¢. If you've always admired Bean's Quest from afar, but weren't sure if its "constantly bouncing" gameplay was the right fit for you, then a recently released lite version can help you make up your mind. I would urge all platformer fans to give the lite version a spin, and if you're into it, then definitely grab the full Bean's Quest while it's just a dollar. App Store Links: Bean's Quest Final, $0.99 (Universal) Bean's Quest Lite, Free (Universal) #1 Yesterday, 03:24 PM Member iPhone 3GS, OS 3.x Join Date: Apr 2010 Posts: 45 Hi Everyone, our new game Bash Cars is now available on the app store and best of all, it's free! If you would like to check out more of our releases, please feel free to head over to our Facebook page: #5 Today, 04:38 PM Senior Member iPod Touch (4th Gen), iOS 5.x Join Date: Nov 2011 Posts: 271 I posted this under your "temporarily-gone-free" thread: I fell in love with the animation -- it definitely makes this game stand out in a crowd -- but I agree with the sentiment voiced by another on that Read More
Remember League of Evil [$1.99]? It came out early last year, and the best way to describe it is the title of our review: "The closest thing to Super Meat Boy on iOS." League of Evil controlled great, making difficult Super Meat Boy-style platforming surprisingly fun. They even eventually added iCade and Joypad [Free] support, giving two more awesome control options. Check out the recently released trailer for the sequel: I'm digging the new art style. February 15th can't come quick enough. #3 Today, 01:57 PM Senior Member iPod Touch (4th Gen), iOS 4.x Join Date: Jun 2010 Location: Indiana, USA Posts: 6,369 friggin AWESOME!!! Can't believe I missed this one... thank you for making it free... the game looks pretty different (graphically) from Lyst Ignition... =oD Picked it up and played it through a quick game. I like the premise of it and can see that there is a lot of strategy to it all. But two things... I think the tutorial could have been a little better thought out. It took me a few rounds to finally feel like I had it, and then a few more to "actually" have it. Some of it was filling in the blanks. Some of that could have been the problem of the tiny font. You don't have to put everything on one page. Make it a little easier to see and we won't give up on reading it. The same thing can be said about the numbers. It's very hard to make out the number of waters still needed to fight a fire or the amount of resources you have. As for things that might be fun to add... What about a wild die to pick the item you'd most want? Or it would also be good to roll a Read More
Depending on how you look at it, my weekend was either a complete success or a disastrous waste. Asides from my daily ablutions, I've done nothing but sit on my derriere and play Capcom's Ghost Trick: Phantom Detective [Free]. It's true. I'm not ashamed. I would be ashamed if this was a cheap rip-off stemming from some copycat's attempt to cash in on a popular indie title somewhere but Ghost Trick: Phantom Detective isn't that sort of game. If you had to liken it to a gender-unspecific trophy spouse, Ghost Trick: Phantom Detective would be a 6'2" Scandinavian model with a degree in rocket science and a part-time job as a professional comedian. You won't be ashamed to be caught with this one. The only problem here is that not everyone likes a talker. Ghost Trick: Phantom Detective's only real flaw (which is also, paradoxically enough, its strongest quality) is the fact that it is extremely heavy on the narrative. More than half of your time in the game will be spent reading. Sorry guys. Ghost Trick: Phantom Detective doesn't come with a voice pack either. If you're the sort who thinks that actions are louder than words, Ghost Trick: Phantom Detective is probably not for you. (I still recommend giving it a whirl, though.) As for everyone else, why are you still here? Get the game already! What? No? Fine. I see those raised eyebrows and I'll raise you with a more thorough explanation. Ghost Trick: Phantom Detective is the long-anticipated port of an adventure game Capcom developed for the Nintendo DS. The titular character in this eccentric little delight is, as you might have guessed already, sort of dead. Sissel is also sort of awesome for an amnesiac red-suited ghost with a bad haircut. Unlike most of the recently deceased, Read More
It's not often I can be completely sucked into a world on the tiny screen of my iPhone. Don't get me wrong, it happens, but in the back of my mind I always know that there are dozens of other games waiting for me at the press of the Home button, all ready to feed my ADD-riddled gaming habits at a moment's notice. It's like I can never fully forget all the cool stuff my iPhone is capable of long enough to get lost in a game for any great length of time. That certainly isn’t the case with The Hacker [99¢], though, a story-driven faux hacking game from developer Angry Bugs. When I fire it up, my iPhone is transformed into a Glider OS-equipped computer that becomes my gateway into an international tour de hacking which leads me to uncover a devious plot involving my former employer. It’s far from the first game to let you take on the glorified role of a top level hacker, but it executes the idea incredibly well and offers a fantastic level of immersion with a fairly compelling story. The Hacker starts with you trying to log into the Glider Operating System on your computer, an OS you helped develop as an employee of Glider Corp. You’re notified on the screen that several things failed to install properly, but you finally boot to the desktop. When you try to connect to the ‘net, you’re denied, and then contacted via email by someone who claims to be a former coworker. He is one of a handful of developers, including yourself, who worked on Glider OS and were unceremoniously fired shortly before it was set to launch. He informs you that he’s discovered a trojan in the Glider OS and suspects that Glider Corp is up Read More
When I think about possible themes for tower defense games, a tale about space pirates attacking a futuristic Earth in search of highly sought after ‘Spice’ is probably the last thing I’d think of. Yet, that’s exactly the premise of Spice Invaders [Free], a new freemium title from Chillingo. While the game itself is a nice take on tower defense, the bulk of the conversation unfortunately turns to its freemium elements which distract greatly from the actual game. As a tower defense game, Spice Invaders plays similarly to Fieldrunners [$2.99 / HD]. Players are charged with defending one (or more) bases in open-field maps. Enemies come in waves from a variety of different entrances, forcing you to build towers in such a way as to prevent them from taking out your base. Since the maps are open (with some featuring random barriers littered throughout the map), you can do this by surrounding your base, forcing the baddies into long paths made of towers, and so on. The core gameplay isn’t particularly innovative, even the tower types are pretty standard (machine gun, missile, anti-air, e.t.c.). The game does have a pretty mean difficulty streak, since the AI adapts to tower placement and tries to find the path of least resistance to your base. The end result is a game providing a decent challenge for folks that aren't used to complex tower defense strategy. Where Spice Invaders differentiates itself is in its overall presentation and execution. The visuals are crisp and vivid and do an interesting job portraying a futuristic (and bleak) Earth. This is also reflected in a good level design, as Spice Invaders takes you through a tour of the various continents. The music is catchy and adequately sets the mood. Even the menus, in-game tutorial and story cutscenes are done Read More
I avoided the movie Snakes on a Plane because the premise of reptiles causing an aerial ruckus seemed a little lame. So my expectations were equally low for Gorilla Gondola [$1.99], a game about a silverback gorilla who's riding on the roof of a moving gondola. But fortunately it turns out this debut iOS release from UK developers Electric Pixel Factory is pretty entertaining. The word "Gondola" has a few different meanings. To clarify, this gorilla is not riding on a flat-bottomed boat in Italy or an open railway freight wagon (that would be ridiculous). It's actually standing on top of a ski-gondola on a cable, which moves along automatically. By swiping up or down with your finger, the Gorilla jumps or stomps. The further and faster you swipe, the stronger it's movements, causing the ski-lift to rise and fall. Why jump and stomp? Because it helps him reach yummy bananas and power-ups like banana magnets or rising helium balloons. It also helps you use the gondola to squash "agitated birds" (which resemble certain fat Angry Birds) or to bounce the ape and gondola over or under approaching obstacles. The ski-lift doesn't explode after a crash, instead it gets snagged and you're given an opportunity to quickly tap the screen to destroy the blocking obstacle. If the snagged ski-lift moves off the left of the screen then you lose a life. If the bananas or mines are slightly to the left or right, you can tilt your device to swing the gondola. As it sways, the gorilla totters, but don't worry he never falls off. I'm not generally a fan of games that involve simultaneous tilting and swiping, but it felt appropriate - although your hands might tire after a long session of tilting, swiping and tapping. The eight levels start Read More